WebJul 16, 2024 · PatchList是我们在1.4中计算出来的Patch列表. instanceID为GPU Instance ID,可以用来索引PatchList. 在顶点着色器中,使用以下简单的代码,即可完成Patch的位置偏移和LOD缩放. RenderPatch patch = PatchList [v.instanceID]; uint lod = patch.lod; float scale = pow ( 2 ,lod); inVertex.xz *= scale; inVertex.xz ... WebOct 9, 2024 · Firstly, the latest open world evokes the more lush, jungle terrain of earlier games, while there's also the return of technologies like fire propagation - its omission much lamented in Far Cry 5.
Useful FC4 Graphical Settings (NVIDIA) - Steam Community
WebSep 2, 2024 · Far Cry 6, the latest open-world mayhem-filled adventure from Ubisoft, plans to take full advantage of powerful PC hardware with a wide range of settings and features. ... GPU: AMD RX 460 with 4 ... WebGPU driven渲染地形的话,主要用的是DrawMeshInstancedIndirect,这里边传入小一个棋盘格,然后使用Instance Buffer进行绘制。. unity本身的地形也是支持drawInstance的,他是用32x32的模型去draw的,并且有一点极其傻逼的地方是他处理不了不同lod之间的接缝问题,居然想到用六 ... oven choices
Far Cry 5 PC performance review: have faith in …
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